Custom soul calibur 5 fan characters3/31/2024 ![]() SoulCalibur V introduces a new defensive mechanic called Quick Step. Phew! Quick Step Patroklos demonstrating Quick Step to dodge Mitsurugi's attack. Well, that does it for the Critical Gauge explanation. A guard impact is a defensive move that throws an attacker off balance if timed correctly. If you don't know what a guard impact is, you've probably never played SoulCalibur. This is a change I wasn't completely thrilled about, but honestly, it's not as bad as it sounds. To compensate for costing meter now, they also have a higher frame window now, meaning that they are easier to perform, and work against high, medium, and low attacks. Guard impacting an attack now costs a fourth of a bar of gauge and is performed by pressing backwards and A+B+K. True, guard impacts are in no way new to the Soul Calibur series, but they have received a change in this release. Don't worry, like Critical Edges, Brave Edges can be blocked (aside from Brave Edge throws). It is usually performed by performing the regular move and then pressing A+B+K.īrave Edges receive a spiffy new animation and receive new properties (such as extra hits, higher damage, better knockback ability, stunning the opponent, etc). A Brave Edge is, essentially, a more powerful version of a regular move. Each character typically has 2-3 different Brave Edges (some have more). Brave Edgeįor the cost of half of a bar of gauge, you can perform a Brave Edge. The animations and effects are very well done, as well. They don't feel out-of-place at all and after a while begin to flow into you gameplay pretty instinctively. I didn't like the sound of it at first, but super moves actually fit quite nicely into SoulCalibur. A created character named Melrose begins her Critical Edge. SoulCalibur's 3D environment allows ducking, blocking (with the exception of throw Critical Edges, but they are slower and easier to evade), or sidestepping to escape these superpowered moves. ![]() Don't worry, Critical Edges are in no way game-breaking. For the cost of a full bar of the gauge, you can pull of a nifty Street Fighter-esque super move by performing a double quarter circle roll of the thumbstick and pressing A+B+K (default set to the Right Trigger, or R2 for you PS3 players). Critical Edge Notice the Critical Gauges beside the health bars, both are at level 1.ĭon't let the name fool you, it's nothing like the Critical Finishes. What kinds of special abilities? Be patient, I was getting there. The gauge fills up (to a maximum of 2 full bars) during combat and can be spent using special abilities. One of the first things you should notice is that there's a little gauge up there next to your health bar. Your guard can still break, leaving you vulnerable to attack, but no longer to certain death. No Critical Finishes!įirst and foremost, Critical Finishes are gone. Don't worry, I brought proof! Allow me to explain the new features and mechanics present in SC V. But SoulCalibur V is a very different beast from SoulCalibur IV. I've heard people say that it plays just about the same as SoulCalibur IV and I suppose, to the gamer with little experience playing SoulCalibur, the similar graphics and a lack of very much play time in previous SoulCaliburs might make it feel this way, but take it from me, this is no SoulCalibur 4.5. The first thing I noticed about SoulCalibur V was that it felt quite different from its predecessors. It's quite the time-saver, but I like to provide a full review of the game for those who want to read deeper. If you don't feel like reading through the whole thing, feel free to scroll down to the bottom and read the closing thoughts and final scores. I was a bit disappointed by some aspects, but I was, overall, thoroughly impressed with the game.Ī word before I begin, this is going to be a rather in-depth review. When 2012 rolled around and SoulCalibur V finally hit the shelves, I picked it up the first day and excitedly put it in my 360 nearly as soon as I got home. ![]() SoulCalibur V became the first game that I followed the development of closely, as well as my first preorder (my video game purchases are usually pretty spur of the moment). When I heard that my new favorite fighting game franchise was coming back, I was ecstatic. I immediately fell in love with the game and bought my own copy of SoulCalibur II in the $5 and under bin at GameStop and loved it so much that I went out and bought SoulCalibur III a few months later. While over at a friend's house, I finally got a chance to play SoulCalibur II. I had been a Tekken player for around a decade, but had never had a chance to try Namco's other staple fighter. My history with SoulCalibur starts just a few years ago. I've been a gamer since Street Fighter 2, and although I play all sorts of games, fighting games still are (and likely always will be) my favorites. Before I begin, let me introduce myself a bit.
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